# No-reset vs seasonal Minecraft servers

URL: https://marketsunday.com/journal/no-reset-vs-seasonal-minecraft-servers
Markdown: https://marketsunday.com/journal/no-reset-vs-seasonal-minecraft-servers.md
Last updated: 2026-10-21

> A no-reset Minecraft server keeps one world; a seasonal one wipes on a schedule. What changes for builds, the economy, new terrain and updates.

A no-reset Minecraft server keeps one world running with no wipe date, so your builds, items and coins carry over for as long as the server runs. A seasonal server archives its map on a schedule and everyone starts again. Pick no-reset if you build slowly and come back for months. Pick seasonal if you like fresh starts.

Sunday Market is a public 18+ survival SMP for Java and Bedrock players, and it is the no-reset kind. Its world, Omeyocan, has run since June 2026 with no scheduled resets. Both models solve real problems. A season clears the map, the market and the old bases in one stroke. A persistent world has to answer each of those on its own, and the way a server does that is the best guide to how long its promise will hold.

## What does "no reset" mean?

On a no-reset server the save is not thrown out on a timetable. Builds, chests, farms, roads and the chunks players have explored stay in the world from one month to the next. That does not mean nothing changes, because operators still update the game, repair damage and sometimes rebuild one part of the world.

The useful promise is the narrow one, and it is the one Sunday Market makes: "No scheduled resets. One persistent world since launch, snapshotted automatically while players are online." When you read any server's policy, look for the word "scheduled", and then look for its record of what it has reset.

## What does a seasonal server trade for a fresh start?

A seasonal server runs one map for a set stretch of time, then archives it and opens a new one. Everyone starts with empty hands on the same day. The reset does real work: it clears inflated prices, gives late arrivals an even start, retires bases nobody visits and brings in terrain made by the newest version of Minecraft.

The price is the end date. Everything you build on a seasonal map is temporary, and you know it while you are building it.

## No-reset and seasonal servers side by side

|                  | No-reset server                                                                  | Seasonal server                                              |
| ---------------- | -------------------------------------------------------------------------------- | ------------------------------------------------------------ |
| Progress         | Items, levels and coins carry over                                               | Inventories and balances start over each season              |
| Builds           | Stay in the world, so long projects pay off                                      | Archived at the end of the season, so quick builds pay off   |
| Economy          | Balances keep growing, so the server has to control how fast coins come in       | Prices and balances start clean each season                  |
| New terrain      | Land nobody has reached yet, or a wider border                                   | A whole new map each season                                  |
| Version upgrades | Explored land keeps its old terrain; new biomes and structures need fresh chunks | The new map generates on the new version                     |
| Newcomers        | Arrive in a settled world with neighbours already in place                       | Start on the same day as everyone else                       |
| Who it suits     | Slow builders, long projects, players who return for months                      | Players who like a race, a clean slate and playing in bursts |

## Why does persistence change how people build?

On a seasonal map the end date shapes every choice. You build fast and cheap, you skip the road that would take a week, and you do not plan for neighbours who might turn up near the end. With no wipe date, the sums run the other way. A storage hall you extend over months is worth starting. A road to a friend's town is worth paving, because you expect to walk it again next year, and a market stall earns a name because the same players keep coming back to it.

## How does Sunday Market keep one world going?

The [Forever World page](/forever-world) states the policy, and the essay [why this Minecraft world is built to last](/journal/why-this-minecraft-world-is-built-to-last) covers the work behind it and how permanence changes building. In short, each job a season would do has its own answer here.

### Keeping builds safe

The world is snapshotted automatically while players are online. Closer to home, a [Ward](/wiki/gameplay/building-and-claiming) is a block you place in your build, and other players cannot break or build inside its claim. The three tiers reach 10, 30 or 50 blocks out from the ward and cost 20, 60 or 100 coins. Outside a Ward, the server keeps a record of block changes. Type `/inspector` and click a block to see who changed it and when, as far back as 42 days, and staff can reverse grief from the same record. [Region protection](/wiki/ranks/region-protection) lays out each layer, including the protected spawn square.

### Old bases and new players

A world that lasts collects bases whose owners have moved on. The house norm is that 30 days without logging in weakens a claim: the build is still respected, but other players may then build nearby, and locked chests stay locked.

New players arrive in a world that is already settled, and the server protects the people who were there first. For your first 12 hours after joining, it limits changes close to blocks that established players placed, though you can build freely away from them. To find open land, `/wild` sends you to a random spot at least 1,000 blocks from spawn. Your first 10 trips have no wait, and later trips have a 24-hour cooldown, as the [wilderness trips page](/wiki/travel/wilderness-trips) explains. The Overworld border is 20,000 blocks across, and each hour online pays five coins, which gives a late arrival a floor to start from.

### New versions of Minecraft

The server runs Minecraft 26.1.2. A version bridge lets Java clients from 26.1.2 to 26.3 join, along with Bedrock clients from 26.30 to 26.51, so a player who updates their game early can still reach the same world. The [version compatibility page](/wiki/crossplay/version-compat) keeps those ranges current.

Persistence has a real cost here, and the wiki says so. Land takes shape when a chunk is first explored, and the world does not redraw places players have already visited, so a new biome or structure needs fresh terrain before it can appear. [Exploring the world](/wiki/gameplay/biomes-and-terrain) puts it plainly. A cartographer map that came with the [kitchen](/wiki/kitchen/crops-and-ingredients) update leads nowhere on this server for that reason: the huts it searches for appear only in land generated after that update, and all the land inside the border was generated before it. A fresh seasonal map would have had them on its first day.

### Coins over the long run

Balances on a persistent world do not go back to zero at the end of a season, so the pace of income matters. Coins on Sunday Market come from ordinary play, mostly by chance and weighted by rarity. Mining stone pays a coin 0.3% of the time and diamond ore 70% of the time. [How it pays](/wiki/economy/how-it-pays) lists the current rates, and [why Sunday Market uses a time-weighted economy](/journal/why-sunday-market-uses-a-time-weighted-economy) explains the thinking.

## Has Sunday Market ever reset anything?

Yes. On 18 October 2026 the whole End dimension started over. The islands came back in the same shapes, but cities, ships and chests generate new as players explore, and the dragon fight starts fresh. Everything left in the End before that date is gone, including builds, chests and the items in them, pets and vehicles. The [End expeditions page](/wiki/gameplay/end-expeditions) records it.

That is the honest limit of "no scheduled resets". The policy describes the calendar, which has no wipe date on it. It cannot promise that no part of the world will ever change, and the End shows what an exception looks like when one comes. When you weigh any no-reset server, look for a written record like this one, with dates.

## Who is a no-reset server not for?

If you enjoy the sprint of a new season, an even start with everyone else, or a map that clears every few months, a seasonal server will suit you better, and Sunday Market is the wrong pick. It is also the wrong pick for players under 18, since the server is 18+, and for anyone who wants a whitelisted, vetted group. Sunday Market is public, with no whitelist and 20 player slots.

If you want the opposite, the address is `marketsunday.com`, and Bedrock players add port 19132. The [join page](/join) walks both editions through their first connection. Place a Ward on your first night and settle well clear of spawn, because on a world with no wipe date, the base you start this week is meant to be the one you are still adding to next year.