# Cooking stations

URL: https://marketsunday.com/wiki/kitchen/stations
Markdown: https://marketsunday.com/wiki/kitchen/stations.md
Last updated: 2026-10-20

> How to craft, place and use every kitchen station, from the Cooking Pot and Mixing Bowl to the Distiller, Basin, Wine Rack and Faucet.

Every dish in the kitchen comes out of a station. The **Cooking Pot** and **Stove** cook most of the menu, the **Mixing Bowl** and **Cutting Board** turn raw food into ingredients, and the **Distiller** and **Basin** make beer and wine. This page shows how to craft each station, where it goes and how to work it. For what to put in, see [the recipes](/wiki/kitchen/recipes) and [the wines](/wiki/kitchen/wines).

## Before you build

Stations are blocks, so you need building rights where you put them. Inside the spawn area, x and z from -200 to 200, only members can build. Set up your kitchen at home, or in the market, where anyone can build. [Region protection](/wiki/ranks/region-protection) has the exact borders.

Most stations stand on the floor and need a block under them. Take that block away and the station drops as an item. The Mixing Bowl and Cutting Board can also rest on a bottom slab, a closed trapdoor or a carpet, and they sink down to sit on it. The Faucet hangs on a wall and needs a block behind it.

To pick a station back up, hit it three times within three seconds and it drops as an item. The Cooking Pot, Stove, Witch Cauldron and Distiller are the exception: mine them with a pickaxe, like a hopper, and anything inside drops with them.

The recipes show up in your recipe book as you go. Craft **The Craft of Cooking**, a book and wheat, and keep it with you: the Cooking Pot, Mixing Bowl, Cutting Board and Faucet appear. Owning a Cooking Pot adds the Stove. The Distiller appears once you find the Brewer's Digest, and owning a Distiller adds the Basin and Wine Rack. The Witch Cauldron never appears, so lay it out by hand from its grid.

<Callout type="info">
  On Bedrock, these recipes may not show in the recipe book. Lay the items out by hand in the grid and the result appears.
</Callout>

## Cook

### Cooking Pot

<Recipe
  ingredients={[
  ['cauldron', 'campfire'],
]}
  output={{label: 'Cooking Pot'}}
  caption="Cooking Pot: a cauldron and a campfire, any arrangement"
/>

The Cooking Pot cooks most of the dishes in the kitchen. It needs no fire under it, because the flame is part of the pot.

<CommandSequence>
  <Step desc="Right-click the pot to open its five slots." />

  <Step desc="Put in what the recipe lists, one kind of ingredient per slot." note="up to five kinds; an extra kind of item means no match" />

  <Step desc="Wait a few seconds." note="the dish pops out on top of the pot" />
</CommandSequence>

The pot starts on its own as soon as its slots match a recipe. It takes one of each ingredient per dish and keeps cooking while every ingredient is still in its slot, so a stack of each cooks a whole batch.

For water, use a <McIcon id="water_bucket" /> water bucket, a water bottle or a Water Pail. The bucket and the bottle come back empty, and the pail loses one bottle's worth. Milk can be a Milk Bottle, a milk bucket or a Milk Pail. The [Pail](/wiki/kitchen/tools-and-decor#pail) is the easy way to keep both on hand.

A hopper next to the pot can't pull items out of it. Mine the pot with a pickaxe to move it; you get the Cooking Pot back and its contents drop.

The pot also makes a few things you don't eat: the Foodie Book, the Tortilla Sombrero and new music discs. They're on [Kitchen tools & decor](/wiki/kitchen/tools-and-decor).

### Stove

<Recipe
  ingredients={[
  ['copper_ingot', 'copper_ingot', 'copper_ingot'],
  ['iron_ingot', 'smoker', 'iron_ingot'],
  ['iron_ingot', 'iron_ingot', 'iron_ingot'],
]}
  output={{label: 'Stove'}}
  caption="Stove: 3 copper ingots, 5 iron ingots and a smoker"
/>

The Stove is a Cooking Pot with a pan on top. It cooks every Cooking Pot recipe the same way, and the finished dish slides out the front. Its recipe appears in your recipe book once you own a Cooking Pot.

<Callout type="warn">
  Never put a TNT in a Stove by itself unless you want its pan. The stove bangs and smokes, breaks nothing, and throws its pan out as a **Pan** you can wear or swing. From then on the stove is named **Stove?**, and the pan can't go back on. The [Pan](/wiki/kitchen/tools-and-decor#pan) has the details.
</Callout>

### Witch Cauldron

<Recipe
  ingredients={[
  ['carved_pumpkin', 'spider_eye', 'rotten_flesh'],
  [null, 'cauldron', null],
  [null, 'campfire', null],
]}
  output={{label: 'Witch Cauldron'}}
  caption="Witch Cauldron: a carved pumpkin, a spider eye, rotten flesh, a cauldron and a campfire"
/>

The Witch Cauldron works like the Cooking Pot. It's also the only station that turns the Scarecrow's Hymn disc into the Trick or Treat disc; see [music discs](/wiki/kitchen/tools-and-decor#music-discs).

Its recipe never shows in the recipe book, on Java or Bedrock. Lay it out by hand at a crafting table: a carved pumpkin, a spider eye and rotten flesh across the top, a cauldron in the center, and a campfire under the cauldron.

## Prepare

### Mixing Bowl

<Recipe
  ingredients={[
  [{label: 'Any planks'}, 'wooden_shovel', {label: 'Any planks'}],
  [{label: 'Any planks'}, {label: 'Any planks'}, {label: 'Any planks'}],
]}
  output={{label: 'Mixing Bowl'}}
  caption="Mixing Bowl: 5 planks of any kind and a wooden shovel"
/>

The Mixing Bowl makes Dough, Butter, Cooking Oil, ice cream and a handful of dishes that need no cooking. It holds up to four items and needs no heat.

<CommandSequence>
  <Step desc="Right-click the bowl with an ingredient." note="one item goes in per click, up to four" />

  <Step desc="Repeat until everything the recipe lists is in the bowl." />

  <Step desc="Right-click the bowl with an empty hand to mix." note="half a second later the result appears at the bowl" />
</CommandSequence>

If the items don't make a recipe, they stay in the bowl. Left-click takes out the last item you added, and sneaking while you right-click hands everything back.

To make the same thing again, sneak and right-click the empty bowl. It takes the same ingredients from your inventory and mixes them, as long as you carry them.

Empty the bowl before you pick it up, then hit it three times within three seconds.

<Callout type="warn">
  Three rotten flesh and a hay bale in the bowl make a **Hay Brain**, which turns a placed Scarecrow into a hostile mob. Read [Hay Brain](/wiki/kitchen/tools-and-decor#hay-brain) before you mix one.
</Callout>

### Cutting Board

<Recipe
  ingredients={[
  [{label: 'Any stripped log or stem'}, {label: 'Any stripped log or stem'}],
]}
  output={{label: 'Cutting Board'}}
  caption="Cutting Board: two stripped logs or stems side by side"
/>

Any stripped log or stem works, and the two don't have to match. Plain logs and bamboo don't. The Cutting Board turns raw meat, fish and a few plants into the pieces recipes ask for, and it needs a [knife](/wiki/kitchen/tools-and-decor#knives).

<CommandSequence>
  <Step desc="Right-click the board with the item you want to cut." note="the board holds one item at a time" />

  <Step desc="Right-click the board with a knife in your main hand." note="each cut uses one point of the knife's durability" />
</CommandSequence>

It's quicker to hold the knife in your main hand and the food in your off hand. The first right-click lays the food on the board, and the next one cuts it.

Right-click with an empty hand, or left-click, to take an item back off the board. Watch the knife: if the board is empty and your off hand is too, a right-click with the knife puts the knife itself on the board.

| Put on the board | You get                                     |
| ---------------- | ------------------------------------------- |
| Raw Beef         | 2 Beef Cutlets                              |
| Raw Chicken      | 2 Chicken Cutlets                           |
| Raw Porkchop     | 2 Pork Cutlets                              |
| Raw Mutton       | 2 Mutton Cutlets                            |
| Raw Rabbit       | 2 Rabbit Cutlets                            |
| Raw Cod          | 2 Cod Fillets                               |
| Raw Salmon       | 2 Salmon Fillets                            |
| Acacia Log       | 2 Cinnamon, and the log comes back stripped |
| Hanging Roots    | 1 Ginger                                    |
| Glow Berries     | 2 Glimmernut                                |
| Dough            | 1 Noodles                                   |

Clear the board, then hit it three times within three seconds to pick it up.

## Distil

### Distiller

<Recipe
  ingredients={[
  [null, 'iron_ingot', 'iron_ingot'],
  ['compass', {label: 'Block of Copper'}, 'iron_ingot'],
  [null, 'barrel', null],
]}
  output={{label: 'Distiller'}}
  caption="Distiller: 3 iron ingots, a compass, a block of copper (waxed works too) and a barrel"
/>

The Distiller makes beer and wine. Its recipe appears in your recipe book once you find the [Brewer's Digest](/wiki/kitchen/tools-and-decor#brewers-digest) in a shipwreck. Until then, you can lay it out by hand.

<CommandSequence>
  <Step desc="Place the Distiller." />

  <Step desc="Place a Basin right beside it, level with it or half a block lower." note="the Distiller pours into the Basin and won't start without one" />

  <Step desc="Right-click the Distiller and put in water and the ingredients for one drink." />
</CommandSequence>

It runs on its own: 15 seconds for Beer and Ginger Beer, 20 minutes for every wine. Each finished batch adds one bottle's worth to the Basin, and the Distiller keeps going while ingredients remain and the Basin has room. If nothing starts, move the Basin to another side of the Distiller.

Mine the Distiller with a pickaxe to move it. Every drink, what goes in it and how ageing works: [Wines](/wiki/kitchen/wines).

### Basin

<Recipe
  ingredients={[
  ['iron_ingot', null, 'iron_ingot'],
  ['iron_ingot', 'iron_ingot', 'iron_ingot'],
  [{label: 'Any planks'}, null, {label: 'Any planks'}],
]}
  output={{label: 'Basin'}}
  caption="Basin: 5 iron ingots and 2 planks of any kind"
/>

The Basin catches what the Distiller makes. It holds three bottles' worth of one drink, and it takes a different drink only once it's empty. It has no menu.

Place it on the floor beside the Distiller, with a block under it. Right-click it with a glass bottle to fill one bottle. The bottle goes to your inventory, or drops at your feet if your inventory is full.

Hit it three times within three seconds to pick it up. Anything still inside is lost, so bottle it first.

<Callout type="warn">
  A Basin holding **Booze Wine** never gives you a bottle. Right-click it with a glass bottle and a hostile mob called **Booze** appears instead. Read [Wines](/wiki/kitchen/wines) before you make it.
</Callout>

### Wine Rack

<Recipe
  ingredients={[
  [{label: 'Any planks'}, {label: 'Any planks'}, {label: 'Any planks'}],
  [{label: 'Any fence'}, {label: 'Any fence'}, {label: 'Any fence'}],
  [{label: 'Any planks'}, {label: 'Any planks'}, {label: 'Any planks'}],
]}
  output={{label: 'Wine Rack'}}
  caption="Wine Rack: 6 planks of any kind and 3 fences"
/>

The Wine Rack stores and shows off four bottles of wine. Wine ages from the day it's bottled wherever you keep it, so the rack is for display and storage, not faster ageing.

Right-click the rack with a bottle of wine in your main hand to slot it in. Right-click a filled slot with an empty hand to take that bottle out. Only wine goes in. Break the rack and it drops with every bottle in it.

A [Spirit Sprite](/wiki/kitchen/tools-and-decor#spirit-sprite) used at a rack ages the wine in it on the spot.

## Water

### Faucet

<Recipe
  ingredients={[
  [null, 'copper_ingot', null],
  ['iron_ingot', 'iron_ingot', 'water_bucket'],
  ['iron_ingot', null, null],
]}
  output={{label: 'Faucet'}}
  caption="Faucet: a copper ingot, 3 iron ingots and a water bucket"
/>

The Faucet fills a cauldron or a placed [Pail](/wiki/kitchen/tools-and-decor#pail) with water for cooking.

<CommandSequence>
  <Step desc="Place the Faucet on a wall." note="it needs a block behind it" />

  <Step desc="Put a cauldron or a placed Pail in the space right under it." />

  <Step desc="Right-click the Faucet to turn it on." note="it adds one cauldron level, or four bottles' worth to a Pail, about every three quarters of a second" />
</CommandSequence>

It turns itself off when the cauldron or Pail is full. Right-click it again to stop it early. Fill your buckets and bottles from the cauldron as usual.

Hit it three times within three seconds to pick it up.

## See also

* **[The kitchen](/wiki/kitchen)**: where to start and how the pieces fit together
* **[Recipes](/wiki/kitchen/recipes)**: every dish and the station that makes it
* **[Wines](/wiki/kitchen/wines)**: every drink from the Distiller, ageing and effects
* **[Crops & ingredients](/wiki/kitchen/crops-and-ingredients)**: the new crops and where the ingredients come from
* **[Kitchen tools & decor](/wiki/kitchen/tools-and-decor)**: knives, scythes, the Pail, books and table settings
* **[Furniture & the carpenter bench](/wiki/gameplay/furniture)**: chairs, tables and cabinets to finish the room
* **[The tavern](/wiki/tavern)**: cauldron brewing, a separate system with its own drinks