The Journal
Essays on why Sunday Market's systems work the way they do, and explainers on multiplayer Minecraft for anyone choosing a server. Each piece links to the wiki pages that document the mechanics it describes, so every claim can be checked.
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Plain explainers on multiplayer Minecraft.
- Explainer
Java vs Bedrock: what is different on a multiplayer server
Java Edition runs on computers and Bedrock Edition runs on Windows, phones, tablets and consoles. Out of the box, a server for one edition turns the other away. This explainer covers the differences that matter on a multiplayer server, from sign-in and ports to controls and redstone, and what an operator has to run so both editions can share one world.
- Explainer
What is a Minecraft SMP?
A Minecraft SMP, short for survival multiplayer, is a server where a group of players share one survival world: they gather, build, trade and settle in the same map. SMPs differ in who can join, whether the world resets and which editions can connect. This explainer covers each of those choices and how Sunday Market makes them.
Design essays
Why Sunday Market's systems work the way they do.
- Design essay
Designing copper golems with day jobs
On Sunday Market you can hand a copper golem a Work Order and it takes a job: hauling, stoking furnaces, sorting chests, sweeping, farming or collecting. The golems walk their routes, move only real items and work only while a player is within 64 blocks. These are the reasons behind each of those rules.
- Design essay
Why Sunday Market uses a time-weighted economy
Sunday Market pays coins for playing. Actions have different chances to pay, and cooldowns space some rewards across the hours you spend in the world. This piece covers the inflation problem that design answers, how the weighting works and what staff watch.
- Design essay
Why this Minecraft world is built to last
Sunday Market runs one survival world, Omeyocan, with no scheduled resets. It began in June 2026 and has never been wiped. This piece explains what that commitment takes behind the scenes: automatic snapshots, bridges that let newer and older clients connect, and room to explore without a fresh map. It also covers how permanence changes what people build.
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Come build something that stays.
Server address
Default port, no need to type it