Work Orders
Hand a copper golem a Work Order and it picks up a job — hauling, smelting, restocking, sweeping, sorting, or farming. They walk real routes and never play the game for you.
A Work Order is a slip of paper you craft and hand to a copper golem to give it a job. Once it has one, the golem goes to work on its own: it walks around your base hauling items, feeding furnaces, sweeping up drops, or tending crops — whatever job you gave it.
The copper folk aren't bots that teleport loot into your chests. They walk their routes, they only work while a player is within 64 blocks, and they move items around your base rather than conjuring them. Think of them as helpful neighbours who do the boring chores, not an offline grinder.
The six jobs at a glance
| Job | Tool in the recipe | What the golem does |
|---|---|---|
| Courier | hopper | Carries items from one container to another |
| Stoker | furnace | Keeps a furnace, smoker, or blast furnace fed |
| Restocker | barrel | Keeps a container topped up to a target |
| Janitor | brush | Sweeps up dropped items and banks them in a chest |
| Sorter | comparator | Files one source into several chests by what they already hold |
| Farmhand | hoe | Harvests and replants mature crops around itself |
The shared recipe
Every Work Order is a shaped recipe — it shows up in your recipe book like anything else. The pattern is always the same: a copper frame, a sheet of paper in the middle, and the tool for the job below it. Swap the tool, get a different Work Order.
The Work Order is consumed the moment you hand it to a golem — one slip, one job. Re-tasking a golem later costs another slip.
How to put a golem to work
- Craft the Work Order for the job you want.— copper frame + paper + the job's tool
- Right-click a copper golem while holding the Work Order.— the slip is consumed and a floating ✦ nameplate appears
- A 30-second bind window opens — tap (right-click) the pickup container, then the drop-off.— the golem narrates each step in the action bar
Most jobs follow the pickup → drop-off pattern. The Sorter wants the source plus each destination, the Janitor just wants one chest to bank into, and the Farmhand binds nothing at all — you stand it in the field and it gets on with it. Containers must be within 48 blocks and in the same world; chests, barrels, furnaces, brewing stands, and hoppers all count. The full tap table lives on Routes & Filters.
Once hired, a golem wears a floating copper nameplate — ✦ Courier — instead of holding a tool. Name-tag it and the name folds in: "Clank · ✦ Courier".
How they work
- 16 items per trip, one item type at a time, carried visibly in their little copper hands.
- They work only while a player is within 64 blocks of the golem or its containers — otherwise they hibernate. No offline item flow, no all-night head starts.
- A golem on a lead or riding a boat pauses its job until you let it loose.
- Your items are safe: never duplicated, never voided. If the drop-off is full, the golem holds the cargo and retries; haul leftovers walk back to the pickup; a golem that dies drops whatever it was carrying right where it fell.
Checking in: right-click a golem with an empty hand and the action bar answers back: job │ status │ oxidation. The FAQ decodes every status word.
Caring for your golems
Copper golems are copper, so they weather — but on Sunday Market they work at full speed at every oxidation stage. The only danger is the last one: a fully oxidised golem freezes solid, and a frozen golem glows so you can spot it across the base and scrape it loose.
- Wax it with honeycomb and oxidation never crosses your mind again.
- Scrape the patina off with an axe, one stage at a time.
Follow mode, the readout, name tags, trust, and the occasional flower are all covered in Golem Care.
The whistle
Lost track of where your golems wandered off to? Sneak and right-click the air holding a copper ingot — every golem you own within 48 blocks glows for a few seconds and comes to heel, walking straight to you. Whistle again and they all head back to work. Handy for headcounts, moving day, and clearing the floor before a rebuild.
Ownership and trusting friends
The player who first tasks a golem owns it. Only the owner, trusted players, or staff can re-task that golem — nobody can walk up and repurpose your courier line.
To let a friend manage your golems, hold that player's head and right-click the golem to trust them. The same gesture revokes the trust again.
Relays and networks
Golems walk, so a single courier only reaches as far as it can pace. To move goods further, chain them:
- Relays — point one Courier at a shared chest and a second Courier at the same chest from the far side. Items hop chest-to-chest down the line, base to base.
- Shared routes — bind several golems to the same pickup and drop-off to split the load when one golem can't keep up with the volume.
Good to know
- Golems walk — they never teleport. Give them a clear path between containers.
- They work only while a player is within 64 blocks — they're a helper, not an offline grinder.
- They stay at full speed no matter how green they get; only a fully oxidised golem stops, and it glows so you can find it.
- Each Work Order is consumed on assignment — re-tasking costs another slip.
- Sneak before clicking a working golem with a Work Order — without sneaking you'll re-assign the job and wipe its route. Details on Routes & Filters.
- Ownership sticks to whoever tasked the golem first; trust a friend with their player head.
See also
- Golem Care — oxidation, follow mode, the whistle, trust, and the flower
- Routes & Filters — the bind window, per-job taps, and the filter editor
- Courier · Stoker · Restocker · Janitor · Sorter · Farmhand
- FAQ — status glossary and why-did-it-stop checklist
- Storage — chests, barrels, and where your goods end up


