Combat
Vanilla combat formulas with Recovery Chests, Enchant Mastery, crossbow ammunition, End Ship vaults, armored elytra, PvE tips and PvP norms.
Combat on Sunday Market keeps vanilla Minecraft's damage formulas and swing timing. Recovery Chests hold your inventory where you died, Enchant Mastery levels enchantments as you use them, and a crossbow can fire special shots using an item in your offhand. There is no keep-inventory, class system or skill tree. PvP between players runs on consent.
In short, combat here is vanilla, kept honest. Vanilla swing timing, vanilla damage formulas, vanilla mob AI — all preserved. Most of what we add sits around the fight:
- Recovery Chests so death doesn't erase your kit
- No keep-inventory — death still has weight, just not a ruinous one
- Enchant Mastery — your enchantments level up with use, the one system that reaches into the numbers themselves
Players who love vanilla combat: it's all still here. The depth comes from your gear, your enchanting choices, and your timing.
What this section covers
- PvP — protected regions, consent norms, and fair fights
- Death & recovery — what happens when you die, the Recovery Chest flow
- Rare enchantments — ten rare enchantments in the enchanting table and in loot
- Crossbow ammunition — fire special shots using an item in your offhand
- Elytra vault — claim End Ship wings with a shulker shell
- Armored elytra — combine an elytra and a chestplate in an anvil
What's vanilla
- Sword swing timing and damage formulas
- Bow draw mechanics
- Crit hits, knockback, sweeping edge
- Mob AI and pathfinding
- Status effects (poison, regen, weakness, strength)
- Armor damage reduction formulas
- The enchanting table itself — vanilla costs, vanilla lapis
What's tweaked
- Recovery Chests — your inventory at death lands in a personal locked chest at the death spot, waiting for you to walk back and claim it. See Recovery Chests.
- No keep-inventory — death drops your inventory; the Recovery Chest catches it. This preserves the death-cost while removing the punitive "lost it all" sting.
- Enchant Mastery — every enchantment on your gear levels up as you use it, climbing past its vanilla cap toward a five-star badge. It's earned on the item by real use. See Enchant Mastery.
- Rare enchantments — the enchanting table and loot chests can roll ten rarer enchantments that once came only from far-off ruins. See Rare enchantments.
- Any book, any gear — an anvil puts any enchanted book onto any enchantable tool, weapon or armor piece, even when it doesn't normally fit, for the usual cost. See Any book, any gear.
A typical PvE loadout
PvE strategy
- Solo mining and exploring — decent armor, a good weapon, and Recovery Chest awareness; you can survive most things
- Boss fights — golden apples, a totem in the off-hand, and a plan for the retreat
- Nether trips — Fire Protection armor and a fire resistance potion earn their keep
- End trips — Feather Falling boots and a spare set of pearls for the void's edge
PvP strategy
The full PvP page covers protected regions, consent norms, and tactics: PvP, and the server rules set the limits. Short version:
- PvP runs on consent — coordinate with willing opponents; don't ambush peaceful players
- A losing PvP fight still drops your inventory to a Recovery Chest the killer can't open
- Terrain, timing, and gear win fights — plus the enchants you've leveled through use (see Enchant Mastery)
Why combat matters here
Sunday Market doesn't have a class system, skill trees, or RPG-style combat. We deliberately avoid that. Combat is vanilla mechanics deepened by preparation — your gear and your enchanting choices are your specialization.
This means:
- Every player shares the same combat formulas
- The veteran's advantage is gear, practice, and enchants leveled through use — earned on the item, not handed out by a character level
- A skilled new player can outplay a casual veteran
- Builds matter; playtime doesn't substitute for timing
This is the "no RPG" principle (see design philosophy) made concrete in combat: mechanical depth and gear you've earned by using it, not an arbitrary character sheet.
See also
- PvP — protected regions and consent norms
- Death & recovery — the death-side flow
- PvP & fairness rules — what's allowed in PvP
- Recovery Chests (storage side) — the storage perspective
- PvP by consent in an adult community — the norms behind the fight rules
Last updated on
Work Orders FAQ
The status glossary, the why-did-it-stop checklist, item safety, and quick answers to the questions the copper folk hear most.
Enchant Mastery
Enchanted gear earns levels from the work it does, and an enchantment at its last level teaches the item a perk. How to read an item, what /mastery shows, and every perk.