Gameplay
Explore reworked terrain and landmarks, grow biome trees, ride Pig Tractors, decorate a base, and claim land with Wards.
Gameplay covers how the Sunday Market world behaves: long 55-minute days and short nights, one-player sleep, Wards for claiming land, new terrain and landmarks to explore, and ways to farm and decorate a base. The server runs on Normal difficulty and the core survival loops stay vanilla.
This section covers the World layer — the rhythms, terrain, and conventions that shape how the world feels to live in.
What this section covers
- Day/night cycle — long days, short nights, and one-player sleep
- Building & claiming — Wards, land etiquette, mega-build coordination
- Building mechanisms — build bridges, doors, gates and switches that respond to players
- Spawners — recover, place and stack mob spawners in survival
- Exploring the world — the reworked Overworld, Nether, and End
- Landmarks & structures — an atlas of what to find and loot
- Trial chambers — vaults that reopen for you every hour
- Nether expeditions — what to expect beyond a portal
- End expeditions — outer islands and new encounters
- End fishing — cast a line over the void
- Display cases & decor — show items and dress a room
- Gardening and biome trees — grow trees and pot more plants
- Pig Tractors — harvest, replant and till from a saddled pig
- Cozy campfires — rest beside a fire for extra hearts
What's vanilla
- All the basic gameplay loops (mining, fighting, crafting, building)
- All vanilla blocks, mobs, recipes
- Vanilla physics
- Familiar survival rules for gravity, growth and weather
Familiar survival rules run through a changed landscape. Read more about the server's approach.
What's tweaked
The gameplay mechanic tweaks are documented in Tools & Quality → Quality of life — that's the comprehensive list. Most are small papercut fixes (path blocks give a speed bonus, double doors sync, totems work in any inventory slot, etc.).
Difficulty
The server runs on Normal — standard vanilla combat and mob damage. Hunger can drain you low but won't starve you to death, and there's no hardcore or keep-inventory. If you die, items drop but a Recovery Chest catches them.
Build safety
No promise beats prevention: ward your build and the server enforces your claim — nobody outside your member list can touch it (see Building & claiming). And if something does go wrong, the server records block changes: /inspector shows you who changed a block, and staff can reverse grief and accidents.
Sleep
Hop into a bed at dusk or at night and one sleeper skips the night for the whole server, no quorum needed. The crops around you grow by the time you skipped. See Day/night cycle for the full clock.
See also
- Quality of life — the full list of off-vanilla tweaks
- Combat — combat mechanics
- Storage — storage systems
- Region protection — Wards, rollback and the protected spawn
- A world with no scheduled resets — why your builds on this map stay put
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