Enchant Mastery
Enchanted gear earns levels from the work it does, and an enchantment at its last level teaches the item a perk. How to read an item, what /mastery shows, and every perk.
Enchanted gear grows through use. Mine with an Efficiency pickaxe and that pickaxe earns Efficiency progress. Fight with a Sharpness sword and the sword earns Sharpness progress. Progress belongs to the item, so another pickaxe starts its own journey. When an enchantment reaches its last level, the item also learns that enchantment's perk: Efficiency X mines a 3x3 face, Protection VIII cheats death, and so on. There is nothing to switch on.
Read the progress on an item
A star badge can sit in front of the item's name, as in ✦✦✦✦✦ Diamond Pickaxe. It comes from the single enchantment that has gained the largest share of its extra levels, so it does not mean every enchantment on the item has reached that tier.
| Tier | Badge | Share of extra levels earned by one enchantment |
|---|---|---|
| Apprentice | ✦✧✧✧✧ | 1% |
| Adept | ✦✦✧✧✧ | 40% |
| Expert | ✦✦✦✧✧ | 60% |
| Master | ✦✦✦✦✧ | 80% |
| Grandmaster | ✦✦✦✦✦ | 100% |
The description under the enchantments stays short. A pickaxe with Fortune III, Efficiency X, Unbreaking V and Mending reads:
Fortune III›IV ■■■■■■■■ 6%
Unbreaking V›VI ■■■■■■■■ 20%
✔ Efficiency · MendingEach enchantment that is still growing gets one line: its level now, the next level, a bar of eight squares that fills in color, and how far along it is. Enchantments at their last level, and one-level enchantments that have earned their mark, fold into one line after the ✔.
Perks the item has learned appear in its enchantment list, in the same place as Efficiency or Mending. A level increase is quiet; reaching an enchantment's last level plays a sound, shows a title and announces the milestone in chat.
/mastery
Hold the item and type /mastery. You get every enchantment it tracks, how much use the next level takes, and each perk: the ones the item has, and the ones it will learn and at which level. /mastery perks lists every perk on the server.
Which enchantments grow?
Efficiency, Unbreaking, Sharpness, Smite, Bane of Arthropods, Power, Impaling and Density reach level 10. Protection, Fire Protection, Blast Protection, Projectile Protection, Feather Falling and Breach reach 8. Piercing reaches 6; Respiration, Sweeping Edge, Quick Charge, Lure, Soul Speed and Swift Sneak reach 5. Fortune, Looting and Luck of the Sea reach 4, but take much longer to train. Thorns and Wind Burst reach 4; Knockback, Fire Aspect, Punch and Frost Walker reach 3. A tool must already have an enchantment to earn progress for it; using a plain tool does not add one.
A pickaxe with both Efficiency and Fortune gains Efficiency progress when it mines natural stone, and Fortune progress on ore and ancient debris. Breaking a block you placed yourself trains nothing, so placing and mining the same block will not level the pickaxe.
One-level enchantments earn a Mastered ✔ mark instead of another level: Silk Touch, Aqua Affinity, Mending, Flame, Infinity, Multishot and Channeling. The mark takes use, even though the level stays at one.
Depth Strider, Loyalty and Riptide keep their levels. Curse of Binding and Curse of Vanishing never progress, so a freshly enchanted item may show no progress line at all.
Perks
An item learns a perk while the matching enchantment is at its last level (or Mastered). Take the enchantment off at a grindstone and the perk goes with it. Perk enchantments never come from the enchanting table, loot or trades, and books cannot carry them.
| Perk | Learned at | What it does |
|---|---|---|
| Blast Mining | Efficiency X (pickaxe, shovel) | Mines a 3x3 face of stone and earth. Sneak to mine one block. |
| Molten Touch | Fortune IV (pickaxe) | Raw iron, gold and copper drop as ingots. |
| Geode Keeper | Silk Touch Mastered (pickaxe) | Budding amethyst drops as a block you can carry home. |
| Trophy Hunter | Looting IV | Zombies, skeletons, creepers and piglins sometimes drop their heads, a few a day at most. Mobs from spawners never do. |
| Second Wind | Protection VIII (any armor piece) | A killing blow leaves you on half a heart with a little Regeneration, once every 30 minutes. A totem in your hand is used first, and the void still kills. |
| Updraft | Feather Falling VIII | Sneak while falling to drift down slowly. It needs a short rest between uses. |
| Tool Guard | Unbreaking X (tools, swords, spears, mace) | A bell rings when the tool is nearly worn out. At 1 durability it stops working instead of breaking, until you repair it. |
| Kindred Mend | Mending Mastered | Experience left over after mending also repairs Mending items in your hotbar. |
| Bloodthirst | Sharpness X | Killing a hostile mob heals you a little. |
| Lingering Flame | Fire Aspect III | Mobs you set on fire burn a little longer. |
| Pinning Shot | Power X | Mobs hit by your arrows slow down for a moment. |
| Cinder Ward | Fire Protection VIII | Catching fire gives you a short Fire Resistance, then it needs a rest. |
| Arrow Ward | Projectile Protection VIII | Now and then an arrow or fireball from a mob glances off you. |
| Diver's Lung | Respiration V | Breathe underwater. |
| Tide Sight | Aqua Affinity Mastered | See clearly underwater. |
| Ember Thorns | Thorns IV | Mobs that hit you up close catch fire. |
| Unseen Step | Swift Sneak V | Creepers will not target you while you sneak. |
| Frostborn | Frost Walker III | Powder snow and freezing never hurt you. |
| Fresh Catch | Luck of the Sea IV | Cod and salmon you catch come up cooked. |
Blast Mining, up close
Blast Mining breaks the block you mine and the eight around it, flat against the face you hit. It only takes natural stone and earth: stone, deepslate, cobblestone, cobbled deepslate, tuff, granite, diorite, andesite, netherrack, basalt, blackstone, end stone, sandstone, red sandstone, dirt and gravel. It never takes ore, never a block someone placed, and never a chest or anything else that holds items. The extra blocks wear the tool like normal mining, drop like normal mining, and earn no coins and no mastery progress; only the block you aimed at does. Sneak to mine one block at a time. It stops before the tool breaks.
On Bedrock
Every perk works for Bedrock players; the effects are real potions, drops and sounds.
- A perk shows as an extra line in the item's description rather than in the enchantment list.
- The ✦, ✧, ■ and ✔ symbols in the badge and the progress lines have not been checked on a Bedrock screen yet. If they look wrong to you, tell us.
- Second Wind plays the totem animation on Java. On Bedrock it has not been confirmed.
See also
- Combat: gear and fighting
- Rare enchantments: enchantments from far-off ruins, now at the table
- Elytra Vault: finding wings
Last updated on
Combat
Vanilla combat formulas with Recovery Chests, Enchant Mastery, crossbow ammunition, End Ship vaults, armored elytra, PvE tips and PvP norms.
Rare enchantments
Ten rare enchantments roll at the enchanting table and turn up in loot, and any book now goes on any gear at the anvil: what each does and what Bedrock players should know.