Recovery chests
When you die, your inventory lands in a personal chest at the death spot. You have a window to recover it.
When you die on Sunday Market, your inventory doesn't just vanish into the dirt — it lands in a recovery chest at the spot you died. The chest is locked to you (others can't loot it), and you have a window to come back and grab your stuff.
This is the answer to the "lost it all to a creeper" sting. You still take the death penalty (small coin loss, the inconvenience of getting back), but your enchanted gear isn't gone forever.
How it works
When you die:
- Your inventory at death (hotbar, main inventory, armor slots, off-hand) is captured
- A recovery chest spawns at the death spot, locked to you
- The contents stay in the chest for a recovery window —
/aclistshows the exact timer - Walk back and open it to take everything back
When the window expires, the chest contents are released — they drop on the ground or despawn (depending on chunk activity). If you didn't recover in time, those items are lost.
Your ender chest is not affected. It survives death regardless. The recovery chest only holds your at-death inventory.
The recovery commands
/aclist/actp/aclist is the starting point — it shows you what's where with how much time left. Then walk back to the chest, or use /actp for the emergency hop.
Practical death recovery flow
- You die. Respawn at your bed (vanilla mechanic) or at spawn.
- Run
/aclistto see where the chest is and how long until it releases. - Decide based on context:
- Walk back to the death spot and open the chest.
- If the death spot is dangerous (lava ledge, mob pile), re-kit from your ender chest first, then return safely — or use
/actpto jump straight there.
- Move the recovered loot into your ender chest or base storage so a second death doesn't drop that stuff too.
Why timed windows
Past designs tried "permanent recovery chests" — die, chest sits there forever. The problems:
- World litter (every death spawned a permanent chest)
- No urgency (people forgot recovery chests existed)
- Trivializing death (no death penalty if you can always come back)
The window forces a choice: act quickly, or accept the loss. The penalty is real but the recovery option is generous.
What happens if I die again before recovering?
The newer death spawns a new recovery chest — each death gets its own. There's a cap on how many recovery chests you can have active at once; past it, the oldest chest's contents are released early to make room.
Most players never hit the cap. If you're dying repeatedly in the same fight, prioritize the oldest chest in /aclist first.
Recovery chest visuals
The chest looks like a normal chest with a small particle effect over it — a soft glow indicating the lock and the timer.
Other players see the chest exists but cannot open it. It's locked to you specifically.
Death penalty (separate from recovery)
In addition to the recovery-chest mechanic, dying also costs a small coin penalty (with a short cooldown so a single bad fight doesn't drain your wallet). See How it pays for the full economy.
See also
- Pack — pack packing strategy for risky trips
- Ender chest — survives death, immune to this whole flow
- Death & recovery (combat side) — combat-side perspective on death