Trading with players
The secure trade window — direct item-for-item or item-for-coin swaps with both players confirming before anything moves.
/pay covers one-way money flow. For everything else — items for items, items for coins, things you want to negotiate face-to-face — there's the trade window.
When to use the trade window
- Items for items — swap your enchanted netherite chestplate for a stack of ancient debris
- Items for coins — sell a one-off rare drop with both sides protected
- Bulk transactions — the whole deal in one window instead of a chest hand-off
- Trust-sensitive trades — both sides confirm before anything moves; nothing is irreversible
- Newer players — buying from someone who can guide them through what to expect
How to open a trade
Get close to the player you want to trade with — you both need to be within about 10 blocks of each other and in the same world — then:
/trade <player>This sends a request. The other player gets a notification in chat and answers with /tradeaccept or /tradedeny.
If they accept, both of you see the same trade window — your inventory at the bottom, an offer grid in the middle (yours and theirs), and accept controls.
The trade window
The window has two panes — your offer on the left, their offer on the right. Each side gets 16 offer slots for items plus a field for coins.
To put an item in: drag it from your inventory into your offer slots.
To put coins in: type the amount in the coins field on your side.
Either side can change their offer at any point until both accept.
Confirming the trade
When both sides are happy with the offer, each of you presses Accept. Here's the safety net: any change to either offer instantly resets both Accepts. Add an item, remove some coins, swap a slot — and both sides have to Accept again. You can't be tricked by a last-second swap.
Only when both sides have Accepted with nothing changing does the trade fire — items move, coins move, the window closes. If either side closes the window early, everything returns to where it came from.
Common patterns
Quick item swap
Bob has a stack of bones and wants a stack of bonemeal. Alice has bonemeal and wants bones. Open trade, both put their item in, both Accept. Done in 30 seconds.
One-off rare item sale
You've got a Mending book you don't need. Trade with whoever's interested — they offer coins, you put in the book, both Accept. No storefront required.
Bulk trade with negotiation
For a 64-diamond purchase, the trade window lets both sides see the full transaction at once and Accept together — much cleaner than /pay plus chest hand-off.
The 120-second safety hold
A completed trade isn't final the instant it closes. Every finished trade goes through a 120-second safety hold — a short window in which a deal that went wrong can still be reversed. If you realise something's off the moment the window shuts — the wrong item moved, an amount you didn't mean to send — you have those two minutes to act on it with /tradehold before the trade settles for good.
Use /tradecancel to back out of a trade that's still open. After the safety hold expires the deal is done, so still read both sides carefully before you Accept.
If you suspect you were scammed after the hold — someone changed the offer in a way you didn't see, or a bug let an item move without confirmation — file a /helpop ticket immediately with as much detail as you can. The server logs trade transactions and staff can verify.
Cash papers
Need to hand someone coins as a physical item — a prize, a bounty, a gift they can pick up later? /tradecash <amount> mints a redeemable cash paper worth that many coins. Drop it in a chest, pass it through a trade, or leave it as a reward — whoever redeems it gets the coins. It's the one way to move currency around as an item instead of a straight /pay.
Command reference
| Command | What it does |
|---|---|
/trade <player> | Send a trade request |
/tradeaccept | Accept an incoming request and open the window |
/tradedeny | Decline an incoming request |
/tradecancel | Cancel a trade you're in |
/tradehold | Act on a completed trade during its safety hold |
/tradecash <amount> | Turn coins into a redeemable cash paper |
Blocking trade requests
If someone keeps spamming you with trade requests, /ignore <player> blocks them across chat and requests — see Conduct rules. Run it again to un-ignore.
Why trade vs /pay + walking
/pay is one-way and irreversible — you send coins, you have no enforcement that the other side hands over an item. Use it for tips, gifts, or transactions with players you fully trust.
The trade window is for transactions where both sides need confirmation, especially with strangers or large amounts.
See also
- How it pays — earning the coins to trade with
- Economy overview — the wallet,
/pay, and the design philosophy - Conduct rules — what's OK and not in trades