Your First Day
Check your starter kit, learn the newcomer safeguard, find a place to build, earn coins, and set up your first claim.
You've joined Sunday Market. Start with your tools and food, find a place to build, and learn how the server protects other players' work. If you haven't connected yet, follow Getting Started.
1. Check your kit and the rules
Your first-join kit contains a stone sword, pickaxe, axe, shovel, 16 cooked beef and a Leather Pack. It arrives automatically. Type /help for in-game topics and /rules for the house rules; the starter kit page lists every item.
The spawn square is protected. The market beside it allows everyone to build and open a stall, even where the two areas overlap. For a private base, head farther out. You do not need to unlock a rank first. See Region protection for both areas.
2. Find room for a base
Walk out or type /wild for a random wilderness destination at least 1,000 blocks from spawn. The command checks terrain hazards before landing, but it does not promise empty or unclaimed land. The first 10 completed /wild trips have no cooldown; after that, completed trips are limited to one every 24 hours. A failed search does not use a trip. Look around before building. See Wilderness trips for details.
For the first 12 hours of real time after your first join, a newcomer safeguard applies near established builds. You can look around, but you cannot break a neighbor's blocks, open their containers, or make similar changes there. If you try, the server says a build is close by and shows how much time remains. Build on open land away from others' structures. The safeguard expires automatically; it does not stop you from exploring the wider world.
3. Earn your first coins
Coins arrive from ordinary play, including mining, fighting mobs, and fishing. /balance shows your wallet; /baltop shows the leaderboard. How it pays explains the rates and limits. Use /pay <player> <amount> to send coins, or /trade <player> for a trade window with another player, from any world.
4. Protect what you build
Once you have earned enough coins and chosen a site, use /ward shop to buy a ward block, place it, and manage the people you trust. You can also lock a chest or door by right-clicking it with a sign. A ward is the clearer way to protect a whole build; see Building & claiming for prices, sizes, and member permissions.
Set a bed at your base for a respawn point. Keep the coordinates, or use /getpos. Later, Astral runes and other travel tools can link the places you revisit.
5. Learn one more system
Try whichever suits your first build: storage for a pack and linked chests, gardening for a home plot, or the tavern for brewing. Each guide starts with what you need and what the system actually does.
Useful first-day commands
| Command | What it does |
|---|---|
/help | Show in-game help topics |
/rules | Show house rules |
/wild | Find a random wilderness landing checked for terrain hazards |
/balance or /bal | Check your coins |
/ward shop | Buy a claim block |
/getpos | Show your position |
/bp | Open your pack |
/msg <player> <text> | Send a private message |
See also
- Starter kit — exact first-join items
- Travel — the ways to get around
- Commands — player command reference
- Rules — the longer explanations
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Connecting from Bedrock Edition
Join from Bedrock on a phone, tablet, Windows or console: address marketsunday.com, port 19132. No Java account needed; consoles use a relay app.
Starter kit
Your first-join kit contains four stone tools, cooked beef and a Leather Pack. Here is what to do after you receive it.