How it pays
See which actions can earn coins, how often rare ore pays, and why playing over time beats repeating one action.
Coins come from ordinary play. Some actions have a chance to pay; others use cooldowns. A payout makes an experience-orb sound and adds coins to your balance. There is also a five-coin reward for each hour online, plus small join and leave rewards with a five-minute cooldown.
Mining
The live reward chances show how strongly ore rarity shapes the economy:
| Block mined | Chance to earn one coin |
|---|---|
| Stone | 0.3% |
| Coal ore or Nether quartz ore | 5% |
| Lapis ore | 20% |
| Diamond ore | 70% |
| Emerald ore | 90% |
The same chance applies to each listed ore's deepslate form. A diamond ore block can miss, and an emerald ore block can miss; neither guarantees a coin. Mining ordinary stone pays rarely. Logs and obsidian also have small chances to pay.
Combat and daily actions
Killing an eligible hostile mob earns one coin, then that reward pauses for a short, varying cooldown. A player kill earns two coins, with a 10-minute cooldown for the same victim. Death costs five coins, with a 30-second cooldown on that penalty.
Sleeping, eating, opening a chest, fishing, crafting, enchanting, taming, using a portal, gaining a level and other daily actions can roll for coins. These are chances, not a payment on every use. Discovering a recipe or earning an advancement each has a 10% chance to pay one coin; changing worlds has a 15% chance and a one-minute cooldown. Repeating an already discovered recipe cannot trigger its discovery reward again.
Streaks and milestones
A consecutive-day login streak pays at specific marks: 5 coins on day 3, 15 on day 7, 30 on day 14 and 75 on day 30. It does not increase every day. Missing a day breaks the streak.
One-time milestones also pay when you cross certain lifetime totals. The first mob-kill milestone is 50 kills for 5 coins; fishing starts at 10 catches for 5 coins; animal breeding starts at 10 for 5 coins. Larger totals pay more. These milestones are separate from the chance-based reward for each action.
Put the coins to use
Check /balance to see what you have. Send a one-way payment with /pay, agree on an exchange in the trade window, or sell supplies from a market stall. The hourly reward gives new players a starting floor; mining rare ore and reaching milestones add occasional larger steps.
See also
- Economy — balances, loans and the market
- Trading with players — exchange items and coins
- The Tavern — make goods to sell to other players
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