Building & griefing
What counts as someone's stuff, what counts as griefing, how it's investigated and reversed.
Sunday Market protects player property in two layers. Wards — first-party land claims you place as physical ward blocks — give a build real, server-enforced protection (see Building & claiming). Community convention covers everything you haven't warded. When either is violated, the rules layer kicks in.
This page is about what griefing is, what it isn't, and what happens when it's reported.
What counts as someone's stuff
A ward makes ownership explicit and enforced — nobody outside your member list can touch what's inside. But you don't have to ward something for it to be yours. The norm is:
- Blocks you placed — yours
- Items in chests you placed — yours
- Crops you planted — yours
- Mobs you bred or named — yours
- A path you cleared and walk on — yours-ish, by usage
- A build you've been working on, even unfinished — yours
The closer to your active workspace, the stronger the claim. The longer ago you were last there, the weaker.
What's not "yours"
- Wilderness terrain you haven't built on — claiming "this whole forest is mine" without building anything = no recognition
- Public infrastructure — Nether hubs, sign teleporter pads other players use, community spawn-area structures
- Loot in dungeon chests — fair game until someone takes it (then it's theirs)
- Wild animals you didn't breed — fair to hunt for food
- Resources in unowned terrain — trees, ores, etc., are wild until cultivated by someone
What counts as griefing
Direct destruction
- Breaking blocks another player placed (without their permission)
- Burning their build with lava or fire
- Drowning their build with water
- Blowing up their build with TNT, withers, or end crystals
- Tunneling under their build to undermine it
- Trapping or walling them in their own base
Theft
- Taking items from a chest you don't own (and it's not flagged as public)
- Taking items from a recovery chest belonging to someone else
- Taking crops from a player-cultivated farm without permission
- Looting a player's death drop in PvP (the recovery chest is locked, but un-recovered drops on the ground are a gray area)
Vandalism / non-destructive harm
- Defacing their build with cobblestone graffiti or unwanted decoration
- Replacing their farm crops with unwanted blocks
- Killing their pets or named animals
- Spamming unwanted blocks in their area to clutter the view
Indirect harm
- Building a wall around their base to block their access
- Building a "decoy" that blocks their access to their own resources
- Lava-casting their territory to cause widespread destruction
- Intentionally leading mobs to grief their base (drowning their farm, etc.)
What's NOT griefing
- Building near them (with reasonable distance) — courteous to ask, but not a violation
- Taking from a public chest explicitly marked as such
- Mining unfilled holes someone left in your area
- Removing a structure that's been abandoned for 30+ days (in unprotected territory)
- Killing a wild animal even if it's near someone's base
- Defending yourself in PvP (even if it leads to their death)
How investigation works
Player reports
/helpop griefing at coords [X Y Z], by [player if known]Add: screenshots if you have them, time of incident, what was destroyed.
The rollback system
The server runs a block-change logging system. Every block placed and broken is recorded with:
- Timestamp
- Player who did it
- Block type
- Coordinates
This means staff can investigate even past griefing. They can roll back specific changes by time and player.
Staff investigates
For a confirmed grief case:
- Staff reviews the rollback log at the reported area
- Identifies the perpetrator and scope
- Verifies it wasn't legitimate (the player didn't have the chest open via permission, etc.)
- Determines the appropriate punishment
- Rolls back the damage
- Notifies both reporter and reported
The whole process can take hours to days depending on staff availability and case complexity.
Punishments
| Severity | First time | Repeated |
|---|---|---|
| Minor griefing (few blocks) | Verbal warning + rollback | 24hr tempban, rollback |
| Moderate (visible damage to a base) | 7-day tempban + rollback | 30-day tempban + rollback |
| Major (whole base destroyed) | 30-day tempban + rollback | Permaban + rollback |
| Theft (chest emptied) | 7-day tempban + item return | 30-day tempban |
| Repeated theft | Permaban + restitution | n/a |
Staff has discretion based on intent and context. Accidental damage (e.g., a creeper exploded and the bystander didn't stop it) is treated more leniently than malicious griefing.
When rules aren't enough — ward it
Your first tool is a Ward: place a ward block and the server enforces your claim — the perpetrator literally cannot break the blocks, regardless of client. Add co-builders as members so your crew can work inside while strangers can't. See Building & claiming.
For community builds that outgrow a single ward (multi-player towns, public infrastructure), staff can set up a larger server-enforced protected region by request — file /helpop. These are granted sparingly.
See Region protection.
Inactivity and abandonment
A player who hasn't logged in for 30 days has weakened claim:
- Their build is still respected (don't grief it)
- But other players can build in the area without it being a violation
- Materials in unlocked chests may be considered abandoned (gray area; ask staff before taking anything substantial)
- Locked chests stay locked indefinitely
Important: 30 days of inactivity is the rough guideline. Staff judges each case. A long-time regular who's away for a month is still treated as a real player; someone who logged in once and never came back is treated more loosely.
Multi-player base disputes
Sometimes shared bases have disputes about who built what or who took what. The rollback system handles this — staff can check the block log and item-transfer log to determine who did what when.
If you're in a co-op base and it goes south, document the issue and /helpop. Don't take matters into your own hands by griefing back — that just gets you both punished.
See also
- Building & claiming — the convention layer
- Region protection — server-side protection options
- Staff & reports — how to report griefing