Quality of life
The comprehensive list of every off-vanilla tweak. Small fixes that compound into "just feels right."
This is the comprehensive list. Every off-vanilla tweak, in one place. Most of these are small individually; together they make the whole game feel notably less rough.
Movement
- Speed paths — lay down the right path blocks and walking them gives you a movement boost, so a well-built road actually carries you faster than open grass
- Worn trails — walk the same route enough times and the grass wears into a dirt path on its own; your most-used lines through the world mark themselves
- Faster happy ghast — climb aboard a ridden Happy Ghast and it flies much faster than a wild one, better than three times the usual pace; step off and it drifts back to normal
- Sleep ignores nearby mobs — you can sleep at your safe-zone base even if mobs are technically in detection range
- AFK players count as sleeping — sleep-vote works regardless of half the server being AFK
- Phantom changes — phantoms only attack genuinely AFK / insomniac players, not active players who haven't slept
Mobs
- Mobs ignore rails — no more pathfinding-broken minecart tracks
- Pets immune to owner damage — accidentally hit your dog? No problem
- Lightning transforms — villager → witch, pig → zombified piglin (vanilla)
- Iron golems can spawn in air — no need for a specific block underneath
- Wandering trader spawn rate — slightly tuned for better natural appearance
Combat
- Totems work in any inventory slot — not just main hand. Save your life from a totem in slot 27
- No bow-attack-cancellation in some scenarios — vanilla quirk fixed
- Disable end credits — option for players who skip the credits screen post-dragon
Mining
- Diamond and netherite picks silk-touch spawners — with the mob name baked into the spawner item
- Spawner protection — sneak to break a spawner (avoid accidental break-and-lose)
- Anvil cumulative cost capped — a heavily-used item doesn't become anvil-impossible to repair
- Better mending — XP routes to whichever Mending item benefits most
- Mob loot pickup — vanilla rule disabled; mobs don't pick up your dropped loot
Building
- Falling-block break — a falling sand or gravel breaks a non-full block below it (instead of stopping)
- Double-door sync — set two doors side by side and both halves open and close together as one doorway
- Sturdy lily pads — larger lily pads solid enough to stand on and build from, so a platform or dock can start right off the water's surface
- Anvil splits boats and minecarts — back to base item form
- Loom max layers bumped to 8 — for more elaborate banner designs
- Note blocks play with a block above them — vanilla rule (blocks above silence them) inverted
- Dispensers shear pumpkins, place discs in jukeboxes, interact with cauldrons — broader dispenser interactions
- Invisible item frames — shift-right-click an item frame to make it invisible (item still shows)
- One-punch creative mode block break — for creative builders, faster destruction
Crops & farming
- Cactus protection — items dropped on cactus don't burn
- Auto-plant — dropped seeds (wheat, beetroot, melon, pumpkin, sapling) auto-plant after a short delay, with a particle effect confirming the planting
- Pig plows — harness a pig and ride it across your field to till rows of farmland as you go, turning a big plot into a single pass
Silk touch+
Silk touch works on a few additional blocks beyond vanilla:
- Budding amethyst — silk-touch picks it up intact
- Cobwebs — silk-touch gets you the cobweb
- Farmland — silk-touch retains the tilled state
Fire & lava
- Fire tick delay slightly slower — fire spreads less aggressively in player-controlled environments
- Frosted ice mechanic — vanilla mechanic preserved with slight tuning
Misc
- Cozy campfires — rest beside a lit campfire and you pick up a warm, restful comfort effect; a fire at camp becomes a genuine place to catch your breath, not just a light source
- Void fishing — cast your line out over the open void in the End and you reel in a catch table you won't find anywhere else (bring a way back and something to stand on)
- Dragon egg mechanics — slightly improved interaction (pick-up scenarios, etc.)
- Hunger mechanics — slight tuning so food drain doesn't feel punishing in low-activity sessions
- Block damage — dangerous blocks deal contact damage (cactus, magma block, etc., vanilla)
Anvil
- Anvil text colors — full hex color in anvil item names (see Inventory tweaks)
- Cumulative repair cost cap — heavily-used items stay repairable
- Anvil splits boats and minecarts — disassemble for base item
Chat
- Chat hover cards — player info on chat-name hover (see Chat & nicknames)
- Disabled MOTD spam — clean message-of-the-day on join
What's NOT tweaked (still vanilla)
For clarity — these things are deliberately preserved as vanilla:
- Crafting recipes — vanilla, no removals
- Combat formulas — vanilla swing damage, knockback, crit hits
- Mob AI base behaviors — vanilla pathfinding, vanilla aggro rules
- Block physics — vanilla gravity, vanilla redstone
- Vanilla block IDs and names — bedrock is bedrock
- Vanilla mob spawn rules — with very minor performance tweaks
- Vanilla world generation foundation — overworld, nether, end exist as expected
The "deepened, not replaced" principle.
Why this matters
These tweaks individually are small. Together they remove the vanilla papercut layer that distracts players from actual play. You don't have to learn them — they just work in your favor when you encounter them.
A new player coming from another server will notice: things just feel right. The little frictions are smoothed. That's the polish bar Sunday Market is built around.