Land & travel commands
Ward, grief-check, wilderness, rune, train and caravan commands — claiming ground, seeing who changed a block, finding a wild destination, buying a rune, running a train and hauling with llamas.
Land claims, grief checks, wilderness trips, the rune shop, trains and caravans have player commands. Elevators are used in-world. The rest of the list lives under all commands.
Wards — claiming ground
/wardEverything hangs off /ward:
| Subcommand | What it does |
|---|---|
/ward shop | Buy a ward block with coins. |
/ward list | List the wards you own. |
/ward nearby [radius] | Show the wards around you. |
/ward info [id] | Details on a single ward. |
/ward addmember <player> | Trust a player inside your ward. |
/ward removemember <player> | Drop a trusted player. |
/ward tp <id> | Teleport to one of your wards. |
/ward transfer <player> | Offer a ward to another player for their acceptance. |
There are three ward tiers with different protected radii. Buy the ward block, place it, and manage members with /ward. A transfer to another ordinary player needs their acceptance. Full guide: Building & claiming.
Who broke this? — checking for grief
/inspector/prism near/prism lookup/inspector is the short form of /prism wand inspect; both work. Your checks reach 32 blocks around you and the last 42 days. Only staff can undo damage, so if you find grief, report it with /helpop and the coordinates. Full process: Building & griefing.
Wilderness trips
/wildYour first 10 completed trips have no cooldown. Completing trip 10 starts the 24-hour wait before trip 11; later trips have the same wait. If the search fails to find a hazard-free arrival, it does not use a trip. A landing is not a protected claim or a promise of empty land. See Wilderness trips for the route and limits.
Runes — the rune shop
/rune shopThe shop sells one thing, a ready-made Strange Rune, the same item you craft from an emerald and an Eye of Ender. If you are short of coins or your inventory is full, it tells you and charges nothing. Using a rune needs no command: sneak and right-click a block to save a spot, left-click a block to go back. Full guide: Astral runes.
Trains — your own railway
/train <setting>setting- edit, info, rename, maxspeed, destination, owners or onlyownerscanenter
/train edit/train maxspeed 1.6/train destination farm/cart/cart destination farmRiding needs no command: place a minecart, push carts together to link them, and get in. New trains run at up to 20 blocks a second; /train maxspeed goes up to 1.6 blocks per tick (32 blocks a second). Stations, launchers and destinations are signs under the rail. Full guide: Trains and stations.
Caravans — hauling with llamas
You steer llama trains mostly with two crafted tools — the Drover's Stick and the Khipu — but /caravan is the spoken fallback for when your hands are full.
/caravan <action>action- follow, stay, guard, store, home, or status
/caravan follow/caravan guard- follow — recruit nearby owned chest-carrying pack animals to follow you.
- stay — halt the following animals and release posted guards.
- guard — post the nearest owned llama as a sentry.
- store — send an eligible storage run to a recorded depot.
- home — look at a chest or barrel to add a depot;
home clearandhome listmanage your depots. - status — show your following animals, posted guards, depots, and active runs.
Full guide: Caravans.
Elevators — riding between floors
Stack Redstone Blocks in a column, then jump to ride up and sneak to drop down — a "Floor X of Y" bar shows where you'll land.
There is no player command needed for the ride. Full guide: Elevators.
See also
- Building & claiming — the full ward walkthrough
- Building & griefing — what to do after you find grief
- Wilderness trips — hazard-checked wilderness travel and the trip limit
- Astral runes — saving a spot and building teleport pads
- Trains and stations — linking carts, speeds and the six signs players build
- Caravans — Drover's Stick, Khipu, and storage runs
- Elevators — how the redstone lift works
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Social & info commands
Chat and info commands: private messages with /msg and /r, who's online with /list, when someone was last seen, and the in-game menu commands.
Brewing commands
There is no player command to make a drink: cook in a cauldron, distill where the recipe calls for it, and age in a barrel.