Land & travel commands
Ward, caravan, and elevator commands — claiming ground, hauling with llamas, riding between floors.
Three world systems keep a command handy even though you run most of them by hand: claiming ground, hauling with llamas, and riding between floors. The commands are the menus and the spoken fallbacks — the real work happens in-world.
Wards — claiming ground
/wardEverything hangs off /ward:
| Subcommand | What it does |
|---|---|
/ward shop | Buy a ward block with coins. |
/ward list | List the wards you own. |
/ward nearby [radius] | Show the wards around you. |
/ward info [id] | Details on a single ward. |
/ward addmember <player> | Trust a player inside your ward. |
/ward removemember <player> | Drop a trusted player. |
/ward tp <id> | Teleport to one of your wards. |
/ward transfer <player> | Hand a ward over to someone else. |
There are three tiers, each a crafted block that protects a radius around wherever you place it: Basic ( lantern), Advanced ( beacon), and Super ( crying obsidian). Bigger tiers cover more ground and trust more members. Full guide: Building & claiming.
Caravans — hauling with llamas
You steer llama trains mostly with two crafted tools — the Drover's Stick and the Khipu — but /caravan is the spoken fallback for when your hands are full.
/caravan <action>action- follow, stay, guard, store, home, or status
/caravan follow/caravan guard- follow / stay — the train trails you in a spaced line, or holds where it stands.
- guard — posts the llama as a sentry that spits at nearby hostiles.
- store — sends it on a timed storage run to your nearest depot.
- home / status — set its home point, or check what it's doing.
Full guide: Caravans.
Elevators — riding between floors
Stack Redstone Blocks in a column, then jump to ride up and sneak to drop down — a "Floor X of Y" bar shows where you'll land.
/elevatorYou almost never touch the command — the ride is pure redstone. /elevator just opens the help and your settings. Full guide: Elevators.
See also
- Building & claiming — the full ward walkthrough
- Caravans — Drover's Stick, Khipu, and storage runs
- Elevators — how the redstone lift works