Drunkenness
What happens when you actually drink a brew — alcohol, effects, hangover, sobriety.
Brews on Sunday Market are functional drinks, not just lore items. Each has an alcohol value that adds to your drunkenness; high drunkenness has effects (some good, some bad); over time you sober up. Some brews carry status effects independent of the alcohol.
This is the consequences side of the tavern.
Alcohol per drink
Every brew has an alcohol value. Light drinks (beers, ciders) are around 5–10. Mid drinks (wines, meads) are around 10–18. Spirits (whiskey, vodka, rum) are 30–50.
You don't see the exact number; you feel it. Sip a beer and you're fine. Sip something triple-distilled and the world tilts.
The drunkenness scale
Your drunkenness builds as you drink and decays as you sober up. Roughly:
- Tipsy (low) — slight visual wobble, mostly cosmetic
- Drunk (medium) — slowness, occasional nausea, your aim is worse
- Smashed (high) — strong slowness, sustained nausea, screen swims
- Out (max) — you're done; heavy slowness, the screen swims, and at the very top you may retch (leaving a little soul sand at your feet for a minute). The server never kicks you for overdoing it — you sleep it off, you don't get logged out.
The exact threshold for each tier varies; the design is "you'll know."
Effects from specific brews
In addition to the generic drunkenness from alcohol, some brews carry specific status effects built into the recipe — and quality matters: a reserve-grade pour hits harder and its effects run stronger.
Discovering which drink does what is part of the brewer's craft. Expect the effects roster to deepen as the menu grows — Sunday Market signature pours with their own effects are planned.
Sobering up
Drunkenness decays over time. Roughly:
- A few real minutes will sober you from "tipsy" to clean
- "Drunk" takes maybe 5–10 minutes to clear
- "Smashed" takes longer
- Eating and drinking water (vanilla water bottle) speeds the decay slightly
You can also speed sobriety by sleeping in a bed (functional thematic — sleep it off).
Hangover
After heavy drinking, you may carry a slight hangover for a while — minor lingering negative effects. Time, food, and a good night's sleep clear it.
More than income
Different drinks fit different moments — a light beer for a social night at the tavern, a coffee before a long mining trip, something strong for when the day went sideways. Brewing isn't just income; it's part of the texture of an evening on the server.
The "no kicking for AFK" interaction
Some servers auto-kick AFK players. Sunday Market doesn't (see the design notes — preserving players matters more than RAM saved). So you can sit at your tavern, drink, chat, watch the night roll by — and the server won't punt you for it.
Drinking with friends
The tavern shines as a social space. Get a few friends to your tavern, pour them your best batch, watch what happens. Different brews have different drink messages and titles — there's a small theatrical quality to pouring a round and watching the names flash up the screen.
Don't drink and pearl
Pearl chains while drunk are dangerous. The slowness throws off your throw timing, and pearl damage on top of bad aim is a one-way ticket to a recovery chest visit.
See also
- How to brew — the mechanics
- The menu — what's on tap
- The Tavern — the section overview