Travel
Get around with wilderness trips, Happy Ghast flights, paths, trains, waystones, Astral runes, elevators and Nether portals.
Travel on Sunday Market includes wilderness trips, Happy Ghast flights, paths, rails, ladders, trains, coasters, ender pearls, waystones, Astral runes, elevators and Nether portals. Some take materials; others take repeated foot traffic or a first trip on foot. The table compares how each one works.
Built routes cover everything from a short hop to a map-spanning Nether haul.
The in-world systems
| Method | Range | Cost |
|---|---|---|
/wild | a random safe landing in existing Overworld terrain | first 10 completed trips have no wait; then one per 24 hours |
| Ender pearls | ~30 blocks ground, more thrown high | 1 pearl + a bit of damage |
| Waystones | any visible stop from another waystone | 1 crafted waystone per stop |
| Astral runes | back to a saved spot, from the rune or a pad; 10-second wait between trips | 1 emerald and 1 Eye of Ender per rune (or 50 coins with /rune shop), 8 obsidian per pad |
| Elevators | vertical, up to 200 blocks per hop | 2 redstone blocks |
| Happy Ghast flight | open-air travel on a ridden Happy Ghast | a harness and a Happy Ghast; ridden flight is faster here |
| Paths and trails | walking routes across the world | paths you build or routes you wear in |
| Rails & ladders | short in-world runs, wall climbs, cliff drops | a few blocks each |
| Trains | rail lines of any length at up to 20 blocks a second, with stations and destinations | minecarts, rails and a few signs |
| Coasters | staff-built rides with loops and drops | free to ride |
| Nether portals | long-distance via 1:8 compression | obsidian + flint+steel |
| Freeform portals | Nether travel through a custom-shaped frame | obsidian + flint+steel |
Beds still do their vanilla job: sleep once and your respawn point moves with you.
When to use which
- Starting an expedition —
/wild - Short hops — ender pearl
- A menu of named stops you return to — waystones
- Committed point-to-point routes, private teleport pads — Astral runes
- Multi-floor base — elevator
- Seeing the route from above — ride a Happy Ghast; its flight speed is increased while you ride
- Faster walking between places — paths and trails
- Fast runs across a base, wall climbs, cliff drops — rails and ladders
- A railway between towns, with stops — trains and stations
- Map-spanning — Nether hub
What this section covers
- Wilderness trips — where
/wildsends you and when you can use it - Waystones — the flagship fast-travel network
- Astral runes — a rune that brings you back, and teleport pads built from it
- Ender pearls — best practices, where to farm
- Elevators — redstone-block vertical hops
- Paths and trails — walk faster on paths and leave worn routes behind
- Rails & ladders — zip rails, vertical rails, rope ladders
- Trains and stations — linked carts, faster rails, stations, launchers and destinations
- Coasters — staff-built roller coasters anyone can ride
- Nether portals — long-distance via 1:8 compression
- Freeform portals — portals in any shape you like
Why this is the toolkit
Distance matters in the Sunday Market survival world. The world rewards going far, and most routes take materials or work to establish. A waystone set to Discover appears in your menu after you visit and open it; one set to Public can appear without that first visit. Ender pearls cover short hops, waystones and Astral runes connect established places, and Nether hubs carry long routes.
See also
- Recovery chests — what happens to your stuff on death
- Building & claiming — the conventions this travel system supports
- Astral runes — the headline travel system, in detail
- Caravans — llama trains for hauling loot over distance
- Land & travel commands — the few commands that touch travel
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