Region protection
How land protection works — Wards you place yourself, a block record you can check and staff use to undo grief, and the protected 401 × 401 spawn zone with PvP off.
Sunday Market protects land in three layers: Wards you place yourself, a rollback log staff use to reverse griefing, and server-enforced protected areas at spawn and the market beside it. Players can place their own wards elsewhere, while staff can use rollback when someone breaks the rules. For the wider picture, see the wiki home.
Wards — protection you place yourself
Wards are Sunday Market's first-party land claims. Place a ward block in your build and the area around it is protected — other players can't break or build inside your claim. Open the ward to manage members. Visitor access allows interaction; building access allows placing and breaking blocks. Bigger ward tiers cover bigger areas.
Wards are physical and in-world by design: no chunk grids, no claim commands — a block you place, see, and build around.
Full details: Building & claiming.
Spawn protection
Since September 2026 the server enforces a protected zone around spawn: a square 401 × 401 blocks centred on 0, 0, from bedrock to build limit. You'll see a chat message as you cross into it and another as you leave.
| Inside spawn, outside the market overlap | Allowed? |
|---|---|
| Place or break blocks | Staff and a short member list only |
| Open doors, use chests and beds, trade, ride | Anyone |
| PvP | Off |
| TNT, creeper and other explosions | Off |
| Fire spread, endermen picking up blocks | Off |
| Hostile mob spawning | Off (animals still spawn) |
Treat spawn as everyone's front door. Anything outside the square and the market is protected the same way as the rest of the world — Wards, community norms, and rollback.
The market
Since October 2026 a second protected area sits beside spawn: the market, from x 50 to x 293 and from z -289 to z 33, east of 0, 0. It's open ground. Anyone can build, break blocks and open a market stall there, with no membership needed. You'll see a short notice as you walk in and another as you leave.
| Inside the market | Allowed? |
|---|---|
| Place or break blocks | Anyone |
| Open a market stall | Anyone |
| Open doors, use chests and beds, ride | Anyone |
| PvP | Off |
| TNT, creepers, end crystals and every other explosion | Off |
| Fire and lava spread | Off |
| Lightning strikes | Off |
| Trampling crops | Off |
| Mobs breaking item frames and paintings | Off |
| Hostile mob spawning | Off |
The market overlaps the east side of the spawn square, from x 50 to 200 and z -200 to 33. In that strip the market's rules win, so anyone can build and open stalls there too. The rest of the spawn square keeps its own rules.
Wards and locked chests still follow their owners' rules inside the market, so a stall inside a ward, or a locked chest, is as safe there as anywhere else.
Rollback — the accountability layer
The server runs a rollback system that records block changes — timestamp, player, block type, coordinates. Staff can investigate griefing after the fact and reverse it. Protection may be local to your ward, but accountability is global.
You can read the record too. Type /inspector, then click a block to see who placed or broke it and when; type /inspector again to stop. Your checks reach 32 blocks around you and the last 42 days. Undoing the damage stays with staff.
Staff regions — by request
For large community builds (multi-player towns, public infrastructure) that outgrow a single ward, staff can set up a server-enforced protected region by request. File a ticket with /helpop — these are granted sparingly, for builds the community depends on.
What if I'm griefed?
The rules apply everywhere, warded or not. Griefing other players' builds is a punishable offense even where the server doesn't physically prevent it. Check who did it with /inspector, document it, report with /helpop, and staff can roll it back. See Building & griefing.
See also
- Building & claiming — Wards and land conventions
- Building & griefing rules — what griefing is and isn't
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