Wilderness trips
Use /wild to find a random safe landing in existing Overworld terrain. The first 10 completed trips have no wait; later trips have a 24-hour cooldown.
Type /wild to travel to a random spot in the Overworld. The search looks for existing terrain at least 1,000 blocks from world spawn, away from the border and obvious landing hazards. It can help you start an expedition without walking out from the market each time.
Trips and wait time
Your first 10 completed trips have no wait between them. The 10th arrival starts the first 24-hour wait before trip 11; each later arrival starts the next 24-hour wait. The arrival message tells you how many no-wait trips remain or when the next trip is ready.
A search may fail to find a safe spot in its 25 attempts. If that happens, try again; a failed search does not use a trip. The search uses terrain already on the server and does not create new chunks.
Before you leave
Bring food, tools and a way to record where you land. The landing check avoids nearby hazards and gives you five seconds of damage resistance on arrival, but it cannot make the wider area safe. Mark the coordinates before exploring so you can find the route again.
/wild picks a new destination rather than taking you to a named stop. For a route you plan to use again, place a waystone or build an Astral rune after you arrive.
See also
- Travel overview for ways to move and return
- Waystones for a menu of named stops
- Nether portals for long routes you build yourself
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